The Northern Sagas · Adventure #2
Family Adventure · Part 02

The Frozen Strait

A Viking Queen. A Ghost Fleet. A Choice.

"The ice remembers everything that enters it.
Come prepared. Come together. Come before the thaw."

Ages 10–16 Recommended
1–2 Evenings Play time
3–5 Players Family Group
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Two Illustrated Maps

The Frozen Strait Chart

The Frozen Strait Chart

Navigate ice floes and mark your passage north

Hall of Queen Audóra

Hall of Queen Audóra

The ice palace beneath the glacier — room by room

Everything You Need for One Great Adventure

The Pendant Leads North

Continuing from The Whispering Wake — the pendant recovered by your family now pulls toward the frozen north, where a rival clan took it generations ago.

One Story, Three Chapters

From the ice-locked harbor to the ghost fleet to the frozen hall — a complete adventure that unfolds in three chapters, each with its own challenge and consequence.

Characters You'll Meet

Queen Audóra (frozen in time, neither alive nor dead), the ghost fleet captain, a polar bear cub who guards the glacier's entrance, and the rival clan's last descendant.

Five Challenges

Ice floe crossing, ghost fleet navigation, frozen guardian trial, mirror stone puzzle, and the Moral Choice ending — your family decides Queen Audóra's fate.

Character Sheets

Four family roles updated for the frozen north — Pathfinder, Storykeeper, Anchor, and Craftswoman — with new abilities earned from Adventure 1.

Mirror Stone Lore

The second piece of the Sála Stone is here — locked in ice. A new Futhark puzzle reveals where, but only if your family reads the runes correctly.

The Story Continues…

A teaser for Adventure 3: The Ember Court — where a jarl's hall burns with suspicion and your choices in the Frozen Strait now have consequences.

Family Ledger

A new record page for Adventure 2 — track the choices your family made, what it cost, and what the queen said as the ice began to thaw.

The Opening Scene

▶ Story Prompt

The Skjald family's ship enters the Frozen Strait at dusk, when the light turns everything to amber and shadow. The water is calm here — impossibly calm — because beneath the surface, sheets of ancient ice have sealed the strait like a lid on a tomb. On the shore to the north: the silhouettes of a fleet. Forty ships, or more. None of them moving.

❄ The Ghost Fleet

"These ships sailed from the fjords three hundred years ago, seeking the mirror stone that your family now carries. They never returned. The ice took them. And now, as you draw near, you see — their torches are still lit."

▶ Story Prompt

The youngest player speaks first: What do we do? The ice groans beneath your hull. Somewhere ahead, in the deepest part of the glacier, a woman who died three centuries ago is still waiting for the pendant to come home. She does not know you are not the ones who took it.

Next: The Ember Court

Your choices in the Frozen Strait set something in motion. Now a jarl's great hall burns with suspicion — and your family arrived as guests. What did you choose in the hall of ice? The Ember Court is where those choices catch fire.

Free Download

Start with the Free Prologue

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PDF Adventure
$14.99
An entire evening of screen-free family adventure — for less than the price of a pizza.
Full adventure (print-ready PDF)
Frozen Strait Chart (fillable PDF)
Hall of Queen Audóra Map (fillable PDF)
Character cards for 4 key figures
Story cards — print & play
Character sheets for the whole family
Mirror stone Futhark puzzle + decoder

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